![]() ![]() Tutorials do not auto-advance when the spoken dialog ends. The click to continue message in dialog shows quickly once *per profile*, and then comes in very slowly forevermore.Ĭolor-coded Negotiation/Battle/Shop convo buttons. You can now change outfits by talking to Fssh at the Grog n Dog. Player character wears the correct outfit in all UI screens and save slots. New trashed Grog n' Dog background art for when you first meet Kashio.Ĭharacter blinks animate properly if they are angry, scared, or happy. New background art for roadside shrine and forest shrine events. Reduce damage of Overbear, and make it target random arguments. Planted Evidence now uses stacks to display damage.īrowbeat requires at least 1 action to play. Hovering over damage numbers shows attack arrows for the attacker.Įvil Eye doesn't get "used" when you play non-damaging cards. Increased damage of Efficient Disposal from 1 to 2.Ĭounter, power, and defend all get new sounds. Power doesn't boost damage from non-attack cards.Ĭhemist no longer gives you potions while on your team. Mixology and Tainted Supply should update the UI properly. Hook up day / night distinction in location ambiance sound effects. More ambient sound effects added to various locations. Rename boulder rush, bouldering charge, so there's only one card with 'boulder': Boulder Stance. ![]() New special background art for Battle Aftermath event. New fight environment for the Nadan boss fight. The end of turn button doesn't glow right at the start of your turn, because it's too tempting to click it. Improved Negotiation/Fight preview popup, and some special boss previews (Sparky and Shroog). Save games from different Epic user accounts are now kept in separate directories. Save paths with unicode characters work correctly now. Slow down Impatience growth from 2 turns to 3 turns Players get a "fatigued" condition on the 6th turn of battle or negotiation, and stop earning new card XP until the end of the fight. New murder consequence card: Reputation Preceding.Īdded Streamer mode - you can move important UI elements out of the left or right bottoms corners. Very Convincing is now an Admiralty faction card. You can now negotiate with the assassin before you fight them, and kill bounties to give them stacks of existential crisis (morale damage over time) in the ensuing fight.įlagged the assassin battle as ISOLATED, so that the normal killing penalties don't apply. New prestige level 2: Arguments have bonus resolve. If you toggle them off, they won't appear in your card draw pools for that run. Unlocked card packs can be toggled on-and-off in the new game screen. Pets that run away in battle will sometimes find you later, and there is an opportunity to go looking for them. New special cards: Bile Grenade and Serrated Dirk. New random event : Dangerous Good Seller (with optional part 2). Three new common discard cards added to the draw pool: Duster, Scatter, and Spare Blades.Īdded Vendetta condition- people who hate you will always target you in combat. Non-human humanoids get species-specific boon conditions. Big thanks to everyone who helped us test the Experimental build - you can look forward to some cool new preview stuff tomorrow. It has a tonne of bug fixes and balance tweaks, along with some new content for you to explore and exploit as you make your way through Murder Bay. We just pushed the first major update to the release branch. ![]()
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