![]() ![]() ![]() It would add an interesting twist: in a ground mission, you have to decide if you want to bring that one extra soldier into the battle or have him stay behind to fly the expensive aircraft out of there in case the mission fails. If you want to balance this in terms of soldier capacity, you could always increase the skyranger/lightning/avenger crew capacity by 1, and also have the hangar increase your base's living space by 1, too. Perhaps an easier way, although a little bit weird at first, would be to really let the soldiers be the pilots for xcom's aircraft? you would simply add "piloting" as an additional soldier stat.įor the skyranger/lightning/avenger, the soldier with the highest piloting skill would be taken as "pilot" - that would also explain nicely why we lose the transport craft when the ground team fails.įor the interceptors/firestorm, you would simply set their crew capacity to "1", and you have to assign a soldier if you want to use the aircraft. I guess it would be quite easy to implement experience levels for the aircraft themselves, but if you start to add pilots, you need all those extra things like a pilot assignment screen for the aircraft - that's quite a lot of extra work. But the battle strategy itself is left to the pilots.Įxperience levels for fighters or pilots would be nice. Then you add in certain management descisions, for example which fighters to scramble or when to retreat. One way I might like is to give interceptors/pilots some kind of experience points and a leveling system like soldiers and let you give them names. There are other interesting ways to add an extra layer of strategy in the UFO interception. But if there are developers out there that want to give it a try they are always welcome of course. And inventing a whole new game inside a game is a real challenge. But I'm not sure it fits openxcom and I don't think we want to start copying xenonauts ideas. I think it fits the xenonauts game, it's sometimes just on the edge of not being annoying and sometimes it's a bit of fun. It seems no one is jumping up and down in excitement about this :) What do you think? what kind of air-combat would you like to see? Maybe several methods could be implemented? it actually gives you more control over what's happening. Just an idea that crossed my mind when thinking about the UFO interception: I really like the way Xenonauts deals with intercepting UFOs, adding a whole new level of strategic combat. ![]()
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